Admin wrote:
I have no idea if "mousepointer" is the right word, but I mean how the mouse looks (standard is an arrow, för example… and an hand for buttons in Flash).
Okay, so what I would like to do is to NOT change this when I move the mouse over a button in Flash, in other words, I dont want that anyone can see that it is a button.
I think I have seen a script, but I can’t find it now, I have search like everywhere :/
Have a nice day, or "Ha en bra dag"
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Admin wrote: Ahead of its unveiling and hands-on demonstration at the TechEd: IT Forum in Barcelona, Spain next week, Microsoft has announced that Centro will be officially known as the Windows Essential Business Server.With something in the region of 1.4 million mid-sized businesses around the globe, it does not take a genius to appreciate that their needs are not only varied but often unique. Yet to be able to sustain corporate growth it is vital that they have access to the same kinds of powerful technology solutions that are enjoyed to such good effect by larger enterprises. Which is where Microsoft…
(Link)
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Today,
i’m not reaching this… so imagine 3 clips on stage (ma0, ma1, ma2)
every rollOut it sould delay the call of a function, where it should trace the caller clip, and then clear the interval…
{
trace(who);
clearInterval(intTim);
}
for (var i:Number = 0; i<3; i++)
this[‘ma’+i].onRollOut = function()
{
intTim = setInterval(_root, ‘out’, 1000, this);
}
var intTim:Number = new Number();
i can’t understand why the interval is not clear if you rollOut each clip before the current setInterval is running… :cyclops:
don’t know if i was clear, but it seams to me that i need some sort of way to create diferent "processes" for each clip… for example, if i create differet intervals for each clip and then clear each interval individually i can get this to work… but it’s sure not code wise.
any ideias on this?!
thx
am
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Today, If there is anyone (include Ely) who were working, fixing, whatyever… Ely’s proof of concept for Interactive Calendar, please contact me through comment (please provide email to let me contact you) I need urgent issue to solve today, and I really don’t know how to fix it. So maybe have already fixed it up. Thanks […]
(Link)
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Admin wrote:
If I have a movieclip on the main timeline, is there a way to put this movieclip inside another movieclip on stage (ofcourse during runtime) ?
I know that one of the methods of doing this is using bitmapdata class to capture an image of the movieclip (draw method), then attaching the object it to another movieclip that can be anywhere, but this will make the movieclip lose it’s interactivity behaviour, and vector quality.
Any other ideas?
Thanks
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Admin wrote: There have been some odd items for sale on eBay over the years, but a million pound wall has to be amongst the most bizarre.The wall itself, of course, is not the reason for the high Buy it Now price tag. That can be accounted for by the graffiti upon it which happens to be a piece by that rising star in the street art world, the guerrilla artist Banksy.The wall, and the work of art, is situated on the world famous Portobello Road in London and is currently protected by a perspex covering, one assumes to prevent either jealous rival graffiti artists from damaging it or the local council…
(Link)
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Admin wrote:
I need an externally loaded mc (a listener) to execute a tween when another movie clip (a broadcaster) is pressed. So, when you press on mc1, mc2 executes a function. Sounds so simple. And I feel I almost cracked it. Now, I know the theory behind broadcasters and listeners, but my code simply doesn’t work. I must be dumb since I couldn’t figure it out from the senocular’s tut on broadcasters and listeners.
To try to illustrate the problem more: listeners are a couple of arrows, left and right. They are movie clip buttons that work on the rewind principle. There’s an externally loaded mc at the stage that executes its intro tween (nothing special), and when it stops I want it to start listening to the arrows. So, when on(release) on the arrow occurs, externally loaded mc executes it’s outro tween, and at the end calls for the next externally loaded mc on the stage.
Now, to add another question; I have 6 externally loaded clips, called by the arrows. When the first and the last one are on the stage, I’d like to disable the previous, and the next buttons, respectively. I thought I’ll just do arrow.enable = false in the first and the last clip. Any better way of doing it?
Again, thanks for your time.
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Admin wrote: Ralph has blogged out first info about Astro features thanks to Carlos, which is n Chicago. Till now it seems quite good. 1. Better text handling….2. “Hydra” - A language to write you own BitmapFilters…3. 3D Support. There were some examples, but it seems no HW support, some kinf of SW support maybe…Read more on […]
(Link)
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Today, A study of some 800 workers in the UK, conducted by HP with the help of The Mind Lab, compared working environments to see what impact it made upon productivity and health. The experiment was headed up by cognitive neuropsychologist Dr David Lewis, and involved the creation of a ‘battery office’ which simulated an environment where employees had to work using older IT equipment including slow PCs and bulky CRT monitors in small, cluttered spaces, and a ‘free-range office’ which gave workers the space and technology to have far greater freedoms about how and when they worked.”On every…
(Link)
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Admin wrote:
1.How to calculate a transferRate and Time left for upload files in this function?
listener.onProgress = function(file:FileReference, bytesLoaded:Number, bytesTotal:Number):Void {
//here
}
2.Have a size restriction for uploaded files?
3.How I can cancel a uploaded files?
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